Aeternum is an ever-evolving world, and as such, we continue our efforts to provide our players with a selection of new features, content, and ongoing changes. Equal toActivities prior to our last major update, we are approaching the release of our next major release and would like to once again invite everyone to participate in the next cycle of our Public Test Area (PTR).
Public Test Realm (PTR) is a limited availability server set that will give players an early look at upcoming features. These preview builds are snapshots of upcoming major releases and not final releases; you may encounter errors, crashes, missing text, or other issues. With our internal testing efforts and your reports, we hope to identify and resolve any serious issues before they hit live servers. However, not all bugs or feedback are resolved before release; some changes take time to research and may arrive in a later patch or two. Hundreds of changes have already been made though, with more to come, and full release notes will be posted on release day.
To help with the feedback process, all newly created PTR characters will have the opportunity to level up immediately to select level ranks equipped with the appropriate gear and items.
The PTR will officially open tomorrow, June 23 at 10:00 AM. m. PDT (17:00 UTC). To maximize world population and encourage group play, there is only one world available for this test cycle ("US East PTR 1"), located in the US East Regional Data Center. You may need to change your regional selection in the main menu to discover the available test world.
If you find a bug or vulnerability, or have suggestions to improve a feature or content, we'd love to hear your feedback on ourSubhole RPP(You can also use our in-game feedback tool.) We will do our best to incorporate as much feedback as possible before the content update hits our live servers. Your participation will help us provide great content and updates in the future!
During this iteration of the PTR, we welcome your test feedback on the following changes.
Summer Medleyfaire Evento
In the midst of the tragedy and violence of Aeternum, a master potpourri has declared that it is time to celebrate his sorrows. Summer villages were established at Brightwood, Everfall, Weaver's Fen, and Monarch's Bluffs. Increase your reputation with the Master through quests, catch fish like the famous Aeternum sturgeon with Maudlinbugs, and more to earn special festive rewards. You can even frame his favorite catches for your home at the new Mount-A-Catch stations in each town! let go and celebrateLifeon the islandEternal life!
Musical Instruments is a rhythm and action based trade skill coming to Aeternum and turning the world into a stage! There are 5 instruments for players to learn and 31 starter songs for them to collect and master! You can play alone or in a group of up to 5 adventurers. These musical instruments include:
Songs are unlocked by retrieving hidden pages in Aeternum. Complete the Summer Medleyfaire quests to receive a special set of tools and landing pages. Better instruments can be created through the installation skill. The facility can also generate new music business skills advantages.
Press the F5 key to start a presentation. Each one rewards players with Trade Skill XP and various benefits. The best players get stronger buffs and more XP for trading skills. Viewers who enjoy the show also receive a bonus and can flip a coin to the cast as a tip.
More benefits are unlocked as your Trade Skill XP increases. The benefits (in order of progression) are:
extremely skilled: Harvest speed is increased by 75% for 30-90 min.(Video) New World -JULY PTR IS HERE!! New Content!! New Event!! New Expedition!! So Much to Try Out!!
territorial triumph: Territory reputation bonus increased by 10-30% for 30-90 min.
now all together: Party character XP sharing bonus is increased by 4-15% for 30-90 min.
music in your step: Reduces the player's charge by 200-1000 for 30-90 min.
favor of luck: Harvesting performance increases by 3-10% for 30-90 minutes.
work of luck: Luck Gathering increases by 2% - 5% for 30-90 min.
barnacles and gunpowder
A dark tide is rising on Aeternum with the arrival of Admiral Blackpowder and his dastardly crew! The quest managers at the Cutlass Keys Settlement and the new docks on the eastern shore of the territory will try to offer you loot and glory for defeating the despicable evil in the new Barnacles & Black Powder expedition.
It is rumored that there may be even greater power in the Admiral's hold. Not to mention, there's more to it than meets the eye... as is the case with most things in Aeternum, of course. Barnacles & Black Powder is an ultimate expedition. The entrance is at the small docks in the southeastern part of Cutlass Keys.
Barnacles & Black Powder will be modded live in-game 2 weeks after launch.
3 new mutations will also be included in the mutation rotation!
A mutation that focuses on the effects of the ice element in terms of damage taken and dealt. You can also apply slow status effects!
A promo set that contains Mana Drain and Zones of Silence that prevent the use of abilities for a short period of time.
This variant applies curses to dodging players. Curses stack and deal damage over time. Max stacks also damage nearby allies.
New quality of life features have been introduced to reduce the wear and tear on our Expedition Researchers!
Expedition Group Locator (Same World)
It's not always easy to find a group to do solo expeditions if you need to ask in chat. That's why we're excited to release our first version of the Expedition party search tool! This feature allows you to access a specific party locator for each expedition (accessible via the expedition login UI or the corresponding icons on the expedition map), search lists created by other players, or post your own request. The tool allows players to specify their preferred team role, such as DPS, tank, or healer, and recruit based on those roles. You can also set the team's minimum score and level, then review members for their average GS, weapons, and mastery levels.
Removing the Expedition Adjustment Orb
In this update, we've removed the Expedition Adjustment Orbs and replaced them with daily limits for normal Expedition runs and changed weekly for easier access to all Expeditions. This new system has:
15 normal expeditions per player per day or 105 per week per player.
25 mutant expeditions per week.
For concerned players, the following is our plan for the post-PRP release:
To appreciate the value you place on acquiring existing Attunement Orbs, all orbs in your inventory after the upgrade will be replaced with caches containing loot appropriate for your expedition. While you won't get any coins or gifts during a full run, the reels contain boss gifts for weapons and armor, as well as opportunities to increase experience.
On normal expeditions, deposits reward a roll for the sub-boss and main boss who are on that specific expedition and award coins equal to 50% of the cost previously associated with purchasing that specific type of orb from the faction store.
For Mutant Expeditions, caches reward 4 final boss boss rolls of 4 eligible mutants and coins equal to 50% of the cost previously associated with purchasing that specific type of orb from the faction store.
See the release notes for more details.
With the changes to Expeditions accessibility, we changed around 80% of the coins generated by Expedition bosses and instead allocated them to coins that drop from Elite Chests and Darkness Breakthrough completion bonuses to offset the reduction. Twice a day, players can loot elite chests in the open world or complete minor and major darkness breakthroughs to earn a bag of coins. Each bag contains 500 coins.
At the same time, we introduced a new method to help the player overcome the randomness of expedition loot. Materia is a new type of resource, Materia, which can be used to create the desired blob. There are two ways to get this function. Any named items obtained from an expedition can now be recovered in Materia of the appropriate expedition type (Amrine Materia, Depths Materia, etc.). The player also receives Materia by defeating the main boss of an expedition.
Changed the difficulty levels at which loot is unlocked. The system was originally intended to give players a sense of rewarding progression as they progress through the different difficulty levels, which it did, but the lower levels didn't feel great due to the meager rewards. Therefore, we have changed which items unlock on which difficulty, which should result in a wider variety of lower tier rewards. No loot has been removed as certain items have been moved to unlock in different brackets and in specific pools.
We've also added another accessory to each mod. Previously, each mutant dropped 2 of the 3 types of accessories. Any mutator can now drop all available types.
Previously, server performance could be affected during one or more wars. This can cause latency spikes for players in the War and surrounding areas of Aeternum. We've reinvented the technology behind wars, and we're excited to announce that wars should no longer risk such drastic negative impacts on the performance of participants or the world around them!
Loot, Perks, and Trade Skills
Please note that all tuning values on the PTR are still changing and may change in-game live prior to commercial release. Try it, have fun and send us your feedback!
We take a look at the meta and its issues that affect the viability of the end game. With this update, we've tweaked over 150 perks to make them more useful and competitive against the best perks in the game. Ability-specific weapon perks are now more powerful, with some reworked to make them more viable. For example, we've buffed the durability bonus and renamed it "Indestructible" because players no longer take durability damage when equipped.
We've also adjusted the buff calculation to give players more options for better buff combinations. For example, the drop chance from Trade Skills on earrings now has a very low chance to drop on drops to increase the combat-oriented buffs players receive from earrings. These perks can still be controlled through crafting, using your specific crafting mods to create specific items.
Double Stat Change
To improve the quality of crafted and looted items, we've made some changes to the dual attribute combinations. We've scaled the primary stats to a larger scale, giving those stats more of an impact. We've also made several changes to the 50 cap bonuses to encourage more stat sharing between builds. This is a very experimental change and we are looking for feedback on the PTR to assess the balance and impact of these changes before we release them.
Improved the overall quality of takedowns based on player/expert level. This means that at level 60, players should earn more epic and rare items than uncommon items. Epic and Legendary loot also have a higher chance to get more viable stat combos (e.g. higher Keen chance, lower Beast Bane chance). The perks that appear are still random for unnamed items, but players should see better perk combinations overall. We've also increased the chance that items with higher gear scores will drop from lower level creatures, so there's a small chance that 600 gear score items will be level 59 or higher.
The loot players obtained by Gypsum Casts were not very rewarding, so we increased the chances of you getting epic and rare loot. We have also increased the range at which experience can be gained through these roles.
We've listened to feedback and noticed that the end-game save has become a lot less interesting. With this update, we've made recovery more rewarding by introducing perfect saves. Every time you recover an item, you now have a chance to perform a perfect recovery. Perfect saves can reward players with:
Research materials (for example, weapon scrap) that can be used to gain crafting experience.
Special orbs that can be turned into plaster casts that exceed the normal daily limit.
Materials to create special items.
Other valuable resources.
Changes in business skills
Trade skill improvements are being made to reduce attrition and speed up leveling for many gathering, refining, and crafting skills:
Lumberjack XP required from level 1 to 50 reduced by 15%.(Video) Summer Medleyfaire: EVERYTHING you need to know
Lumberjack XP required reduced by 20% from level 51 to 200.
Required Fishing EXP reduced by 50% from level 1 to 200.
We remove layers of reagents (tanners, fondant, sandpaper, fabrics and solvents). Our goal is to streamline them to a single level and give them the power of T5 reagents to help players develop trading skills more efficiently and reduce the wear and tear on conversion reagents. Plus, eliminate confusion about what level of reagent to apply when brewing.
Leather EXP required from level 1 to 200 reduced by 10%.
Casting EXP required from level 1 to 200 reduced by 10%.
Web XP required from level 1 to 200 reduced by 15%.
Reduced XP required for woodworking from level 1 to 200 by 15%.
Bricklayer experience required reduced by 20% from level 1 to 200.
Improved trade skill exp on crafted items at levels 4 and 5 for all skills.
Install XP required reduced by 20% from level 1 to 200.
Reduced Trade Skill EXP required for crafting weapons and furniture for levels 1-200
(not yet in this build).
Manufacture, collection and refining of clothing.
We've rebalanced the drop chance and locations of all trade skill clothing items to improve their availability.
Of course, that's not all! You can check out all the upcoming changes for this patch by checking out the full PTR release notes shared atthe PTR subforum.
PTR client access
This special preview client is available for download via the standalone Steam app New World Public Test Realm (which should already be in your Steam library if you own the main game). When the trial period ends and the main game New World is updated with the content shown in the preview, the PTR world will be closed and can be deleted. You will still see the New World PTR app in your Steam Library, but no servers will be live until the next time we announce a public test.
During character creation in the PTR, players receive various caches of armor and special weapons. Each cache has a tag based on a general build and a main attribute: CON, DEX, INT, FOC, and STR.
Do not open all the caches provided at once to deal with the sudden appearance of new items, otherwise you risk being overwhelmed! Instead, equip all the bags provided and consciously open each cache. Unwanted caches can be removed or deposited in your personal ledger storage.
HOW do I access the new PTR?
Anyone who owns a copy of New World automatically gains access to the secondary PTR application. The PTR doesn't support live playback, so you'll need to download a separate client (and have the disk space to support it). From there we will have special worlds available in the supported regions. First, not all regions are supported. Access is by order of arrival. There may be queues.
CAN I PLAY WITH THE PTR OR TRANSFER MY LIVE CHARACTERS TO THE PTR?
Unfortunately not. Those are separate ecosystems, so it's currently not possible. However, to make testing easier, we will occasionally provide our testers with special provisions, such as instant levels, special equipment, etc.
CAN I PROVIDE DEVELOPER FEEDBACK ON THE INCLUSION OF THE PTR?
The game preview builds on the PTR have completed their mainline development and are in the final stages of testing and bug fixing. Our main focus at this stage is to improve quality, although we welcome your feedback.
I HAVE A PROBLEM; HOW CAN I CONTACT CUSTOMER SERVICE?
Our policies and code of conduct cover PTR, and in-game moderation is still supported. Unfortunately, due to the temporary and potentially unstable nature of the PTR, general customer support is not available via live chat and the support site.
I DON'T WANT TO JOIN THE PTR, CAN I DELETE THE APP FROM MY LIBRARY?
Don't worry, don't be offended. Players can manage the visibility of entries in the New World Public Test Realm Steam library. Opening Game Options (Right Click > Manage) provides the Hide Game feature.
Thank you for your support and participation! See you in Aeternum.